nieuws van SCS SOFTWARE game update's


ETS2 update 1.9 is live

The highly anticipated AI update (and also the largest update so far) for Euro Truck Simulator 2 has just been released for everyone.

It took us a while, but it's finally here! We want to say thanks for amazing support of everyone who has helped us with beta testing and reporting remaining problems with this patch. We have been through a very rigorous public feedback loop - and over 20 intermittent beta builds! It has taken us longer than we anticipated to finalize the game update, but as a bonus we have managed to work around critical compatibility problems with several popular mod packages.

As mentioned in the previous blog post, this update doesn't include only AI changes, but also other improvements.

Code:

  • Brand new traffic AI system;
  • Oculus Rift support (with the -oculus launch option - this will be improved in the future), now also in the retail version;
  • Early support for gamepad-controlled mouse cursor;
  • Improved handling of automatic gearbox (more gears, interaction with cruise control);
  • Improved compatibility with semi-broken prefabs used in mods;
  • Improved error handling in radio playback;
  • Updated defaults for the Xbox 360 controller in the input wizard to provide a better initial experience.

Models:

  • Scania Streamline improvements (model, textures, paint jobs, new parts and accessories) - you may need visit truck dealer and re-purchase some parts;
  • Volvo FH16 improvements (interior, wipers, shadows);
  • Iveco Hi-way improvements (dashboard computer, shadows);
  • Paintjobs are properly applied on add-ons in interior views;
  • Map improvements.

Sound:

  • V8 engine sounds for Scania R and Scania Streamline.
The full list of changes through public betas is listed in this Steam discussion thread.

Steam version will be updated automatically, retail patch can be found on the update page. We expect high amount of people trying to download this update and we are fairly sure our server won't handle it, so consider activating your key on Steam and downloading it much faster from Steam servers.

Modding info

If you want to make a mod for ETS2 or if your existing mod doesn't work in 1.9, please read 1.9 modding changes.

If you are using mods and some of them don't work, please be patient. ProMods with support for 1.9 will be released today (thanks guys for your bug reports for 1.9!), other map and physics mods (this includes weather mods etc. which can change physics values) may not work correctly.



Euro Truck Simulator 1.9 Open Beta

It has taken us a lot of fine-tuning, but finally we are very close to releasing the 1.9 update for Euro Truck Simulator 2.


We have spent considerable time in closed beta testing, and we feel the stability of the build is now very solid. That's why we would like to invite everybody in our fanbase for the final check. Hopefully, if things prove solid under such a scrutiny, the final official retail/Steam update may only be hours or at worst days away from us.

We are making the open beta only available on Steam. We know that there might be grumbling about it, but as each additional publicly available patch causes future patches to get bigger and take longer to apply, we try hard to avoid having to release hot-fixes to major game updates.


The 1.9 update is one of the largest patches we have ever worked on, hence the long time to wrap it up. Work on the new vehicle AI code has actually started even before ETS2 was released, some year and a half ago, but we gave it all the time it needed to mature. It replaces the entire traffic AI code with a new system. Its far more flexible, and it is paving the way for yet more improvements in the future (country-specific behavior of traffic lights is a much needed planned feature for the future for example).

We would like to thank everybody actively participating in our closed beta group for help and feedback. We were also fortunate to have one of the beta testers already prepare a little comparison clip showing the changes in the AI, thanks Tomáš!


You will find the 1.9 update in the branch "public_beta" on Steam. Make sure to back up your player profile so that you have a way to revert back to older version of the game if needed. Please use our Message Board to provide technical issues feedback, it allows for better parsing of the info for everybody rather than just blog comments: http://forum.scssoft.com/viewforum.php?f=143. Thanks!

To recap the highlights of the 1.9 patch:

Code:
  • Brand new traffic car AI system;
  • Improved maneuverability, touches to suspension and collision physics (more work planned still);
  • Early support for Oculus Rift and gamepad-controlled mouse cursor;
  • Improved handling of automatic gearbox (more gears, interaction with cruise control);
  • Improved compatibility with semi-broken prefabs used in mods;
  • Improved error handling in radio playback.
Models:
  • Scania Streamline improvements (model, textures, paint jobs, new parts and accessories) - you may need visit truck dealer and re-purchase some parts;
  • Volvo FH16 improvements (interior, wipers, shadows);
  • Iveco Hi-way improvements (dashboard computer, shadows);
  • Paintjobs are properly applied on add-ons in interior views;
  • Map improvements.
Sound:
  • V8 engine sounds for Scania R and Scania Streamline.

 

 

 

 

 

 

 

 

 

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Scania Streamline update is ready now


First, we would like to thank all of you who have already sent us Christmas and New Year competition paint jobs. We will keep accepting your new creations up until December 31.

To answer your question, if you feel like creating even more than just one paint job, you can - it will only increase your winning chances!

Scania Streamline is out now via retail patch 1.8.2.3 and Steam's automatic update. So everybody can finally experience the Scania truck bringing back the legendary name. We needed a few more days to tweak this update as some minor truck tuning/princing problems were spotted and fixes were required. Having the game on Steam in beta allowed us to quickly iterate through a few release candidates with a lot of eyes on the builds. Thanks to all who were eager to participate!

Note: The retail patch is currently available to download via torrents and a direct link from our server. We would strongly prefer that you to use the torrent, while we are setting up download mirrors. Using our local link is very likely to be much slower, and also quite stressful for our servers.

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                                         Scania Streamline beta on Steam

 


We are preparing Euro Truck Simulator 2 update version 1.8 for release. Despite our best effort, our new AI code and physics improvements need more time "in the lab" as programmers are still tweaking things based on tester input. Therefore we decided to bring forward the release of a new vehicle model - Scania R edition bearing the legendary Streamline name! Such an important release deserves it's own version number bump, the planned code changes will therefore appear in future 1.9.x release.

Currently 1.8 is available in beta branch on Steam. This should be the final testing window, hopefully very short, and soon we'll be able to bring it out of beta on Steam and eventually also release the standalone patch for non-Steam players. Retail update takes quite longer to produce and test, plus setup the mirror servers so that our own infrastructure isn't immediately overloaded. But rest assured that it is coming asap as well.

Streamline trucks were always Scania's most leading, technically proficient trucks, with focus on efficiency and driver comfort. We hope that you will have fun trying out the new truck in our game!
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Euro Truck Simulator 2 version 1.7 update

There are actually two pieces of news we'd like to share with you today here, and also in a more graphically richer way on World of Trucks.
NEWS #1
The 1.7 update is available! Yes, the big star of this update is the new Volvo FH and FH16. Freshly off closed beta, we are in such a hurry to give it to you that for now we just have the Steam-only update ready. But please have patience with us, non-Steam version of the update is coming soon. (Or of course you can take advantage of the fact that any genuine Product Key we have ever issued for the game will also activate the game on Steam. Once.) The logistics of the release is actually quite simpler for us when working with Steam.j

NEWS #2
With Halloween coming, we have created a special Halloween Paint Job Pack DLC for the occasion. It features 6 exclusive dark and scary themes applicable to all trucks in the game.

For veteran players of the game creating and using mods, we are aware that this is not major news for you - you can always satisfy your truck tuning appetite with a vast variety of custom mods or even your own creativity. But there are tens of thousands of players out there who never dare to apply any unofficial mods. We believe that if we take this road, we may be able give them something interesting and worthwhile. And of course completely optional.

After several months of work, we have just finished the new truck model, and we are giving it to our player base for free. We are committed to giving you more free trucks in the future, actually already two more are under development.

The idea with the paint job DLC is that such small paid-for "cosmetics" DLCs are our chance to accelerate development of the core game. Instead of begging for donations, we can offer something of value to help us fund further evolution of the game. And if this catches on, we'd like to consider more than just simple paints - there are definitely more cool opportunities, like offering support for decorating the inside of the cabin.

The Halloween Paint Jobs Pack DLC available now on Steam. This DLC is a Steam-only release. With our limited back-end infrastructure for monetizing and managing DLCs, we are not going to offer it from the official website.

We hope you'll enjoy driving the new Volvo FH and wear those beautiful Halloween paint jobs as much as we enjoyed creating them! Thank you!

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Update Time: World of Trucks is launched!
 


We are happy to announce that World of Trucks web is available for public!

In order to activate the communication between Euro Truck Simulator 2 and World of Trucks your game must be updated to the latest version 1.6.

The most notable 1.6 game features and improvements are:
  • Photo Studio - includes Photo-mode and Screenshot Manager allowing upload of your best screenshots to World of Trucks
  • Online profiles - ability to connect your profile to your World of Trucks account
  • New Iveco Stralis Hi-Way sounds recorded from actual truck
  • Individual air-horn sounds
  • Realistic fuel consumption option 
  • Adaptive automatic transmission option
  • Shorter jobs generation probability increased
  • License plate changes fixed 
To make is easier on our download servers and your nerves, initially we will start by offering just the torrent links before we get download mirrors up and running.

If you are a Steam user, it is much simpler, the game in Windows as well as Linux incarnation will be updated automatically - the new version is immediately available in Steam library.

We hope that you enjoy this alpha and that it will whet your appetite for upcoming updates in the World of Trucks universe!

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It Is Past Midnight

At least here in Prague, CZ; meaning we are safely in September 20th territory. The day of the simultaneous launch is here for Going East!

www.eurotrucksimulator2.com

We understand that several of our publishing partners have also opted to launch right at midnight, so there are even more options from where to buy the game already.

Have fun!

 

Server Meltdown Imminent

Going East! official launch is coming in a few hours, but we already see that our serves are not going to keep up. After releasing the 1.5.2 update already in the morning, the traffic is so high that download times can be frustrating. We hope the more mirror options will come online, but this will take time.

There is a way to make life less frustrating for technically advanced players who are ready to pre-cache the game even now, ahead of the release. Of course if you want to actually get the DLC ;-)

The workaround solution proposed is: official torrent links.

Please note that the links below are not intended for you if you are playing the game on Steam; Steam store should also launch the DLC early on September 20th.

First of all, the updates if you feel you need to patch the game Right Now...

Cumulative patch, will work on any previous retail or digital release:
EuroTruckSimulator2_1_5_2_patch.exe.torrent

Patch from the previous 1.4.x version:
EuroTruckSimulator2_1_4_1_to_1_5_2_patch.exe.torrent


And here is the interesting stuff. Please note that you should NOT download and install it unless you intend to purchase Going East! There is no demo mode for the DLC content.

New "Gold" edition of the game, which contains both base game and the DLC:
EuroTruckSimulator2_1_5_2_setup_gold.exe.torrent

Standalone "Going East!" DLC including cumulative patch:
EuroTruckSimulator2_1_5_2_dlc_east_setup_with_patch.exe.torrent

Standalone "Going East"! DLC to use if you already have the game patched to 1.5.2:
EuroTruckSimulator2_1_5_2_dlc_east_setup.exe.torrent

The benefit for you? If you get the game files ahead of release, you can play it a few seconds after finally obtaining the Product Key. The benefit for us? Servers do not get red hot the minute we push the launch button. ;-)

Thank you and have fun!


ETS2 updated to 1.5.2

We have just released another update for Euro Truck Simulator 2.

http://www.eurotrucksimulator2.com/update.php

Here is the change log:

1.5.2


  • Minimum requirement for Going East! DLC
DATA

  • Truck interiors appropriate for selected cabin type
  • Several new cars in the AI traffic
  • Lot of map tweaks especially in German/Poland area
CODE

  • Improved upgrade shop (addons and wheels handling, interiors) - you may encounter unexpected changes when shop is fixing your truck state
  • Fixed pedestrians disappearing
  • Fixed driver logs
  • Polished automatic gearbox logic
  • Consumption gauge and air pressure screen on Scania dashboard
  • Hazard warning made independent of blinkers
OPTIONS

  • Steering sensitivity slider range increased (both directions)
  • Steering non-linearity properly used with mouse
  • Added rumble stripe sound check-box so that it's possible to switch it off

September 20th is so close now! ;)

 

 

Euro Truck Simulator 2 update 1.4.8

We have done a lot of work on ironing out the last remaining issues in the 1.4.x line update, and finally today it looks like we have a very solid build:

Euro Truck Simulator 2 Update page

This patch is really what 1.4.1 was supposed to be. We tested 1.4.1 extensively, or so we thought, but it really took the eyes of thousands of player to help us discover several remaining hidden bugs, through using various combinations of hardware, drivers and mods installed. We are also finally pushing the button for Steam players to have access to this new version of the game straight away, rather than depending on beta branches.

The principle of involving the fan base in the testing proved promising. We got many more wishlist items than actual bug reports, but that's to be expected. We will definitely approach the community with a plea for help again in the future.

The list of features requested by players that we have accumulated over the years is very long, and we are perhaps taking things from it and turning them into reality way slower than many of you would like, but we are doing our best, and we'll get better over time. SCS is moving into a new superb office in a matter of weeks, with 3-times the floorspace we have currently. The support from our fans (and paying customers!) is what makes us dare grow the team and speed up development of our future as well us current still evolving projects. Thank you!

Last but not least, if you were sitting on the fence waiting to get ETS2 on the cheap somewhere, today may be your last chance for quite a while on Steam - Euro Truck Simulator 2 is featured in a Daily Deal event, only a few more hours left..



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euro truck simulator 2 beta patch 1.4.1 to 1.4.6

Public Beta Experiment Goes On

Stabilizing the 1.4.x patch has been taking a lot of work, and we would like to thank everyone who contributed to the open beta testing. Several problems were discovered with your help, and the dev team certainly appreciates all the useful feedback and inspiration from you.

The eventual process and system of future open betas still needs some thinking, but these initial results are promising, so we'd like to ask you for help one more time.

We have created another "release candidate" for the final 1.4.x line patch. To the best of our knowledge, it addresses all major issues that we still left in 1.4.1, so if you are already using this version of the game and it works ok for you, updating to 1.4.6 isn't much of a danger, in fact it should still offer some stability improvements.

This build is still only a candidate for the final approved patch. We are not offering any mirroring options yet, as it's not intended for use by general public, we are also not even mentioning it on the official game website. The only people with advanced access to these hot builds are the members of the fan community on our message board.

As was the case previously, we are only making this beta patch available through torrent to prevent clogging our server bandwidth:

- ETS2 BETA patch 1.4.x to 1.4.6 torrent download only -

Please note that this patch should not be applied over the Steam edition of the game!

For your feedback, a new forum is ready on SCS message boards:

ETS2 Bugs 1.4.6

Thank you for your patience and help! If all goes well, this build may hopefully be announced as solid enough to finally become the recommended official version of the game across all distribution channel, finally more solid and with more cool stuff than the 1.3.1 edition of the game you have been stuck with for so long.







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Help us Help You!
We have been working on the recent game update for several months, spending a ton of time on fixing, testing, and re-testing again and again. When we released the 1.4.1 patch, we felt pretty confident that it's in very solid state. In reality, bug reports started coming in almost immediately.

The game is BIG, and growing bigger. A new feature or a fix for one bug may often introduce a new problem; such is the nature of big software projects. We'll need to figure out betters ways to test the releases thoroughly, but effectively and quickly.

We have been thinking about involving a wider group from our fan community in testing for quite some time, but now we see that we need to do more than just ponder it. We need to give it a try.

We are making new builds of the game for testing purposes pretty much every day. On the way from 1.3.1 to 1.4.x, we have been through 96 major revisions and testing builds! Over a hundred people had access to the builds to help us test them, but it is obvious that this is still no enough eyes, not enough combinations of hardware, not enough variety in how our testers play the game. So we thought - what if we tried to make our daily betas publicly visible, for thousands of people to give them a try? The inspiration basically comes from what Mozilla is doing with Firefox Nightly Builds.

And here we are, with a quick update of the previous ETS2 update. Experiment time!

Please note that the link below is NOT FOR EVERYBODY. Only download and apply it if you are ready to volunteer to test a potentially unstable BETA VERSION of the game. We believe it's bringing fixes for a few problems discovered in 1.4.1, but so far not enough internal testing was done to make sure it's stable enough - this very build is intended to be this test. USE AT YOUR OWN RISK.

- ETS2 BETA patch 1.4.1 to 1.4.3 torrent download only -

We are making it accessible only in the form of a torrent, sorry. We do not plan for this beta patch to be mirrored by any 3rd party servers, as we are afraid of seeing our own download servers melt if too many people were downloading the exe file straight away. It may be a bit of a hurdle, but advanced computer users can deal with it, and perhaps it's in fact better to have this little barrier of entry in place. In the future, if today's experiment proves useful, we need to figure out a smoother and more convenient way for you to access the daily builds, but for today, this must suffice.

For reporting problems, the most useful way would be to visit SCS Message Board, there is a new Forum created just for this problem Bugs 1.4.3.

Keep in mind that this is not a beta completely open to anybody. It's only going to work with a genuine and valid Product Key. Also, do not try to apply it to the Steam edition of the game. Steam users will soon get access to such experimental daily builds too though, using the system of Steam beta branches.

Thanks!

Change log:
  • Fixed issue which might be responsible for the always-red/green traffic lights.
  • Fixed use of license plates
  • Improved handling of non-widescreen fov. The view is now increased vertically instead of reduced horizontally.
  • Game will not crash if modded cargo specifies collision which does not exist.
  • Another attempt at fixing the sunken trailers.
  • Fixed speedometer range in UK variant of Hi-Way interior
  • Swapped fuel and temperature gauges in the UK variant of Hi-Way interior.
  • Fixed turbo/adblue animations in UK exclusive variant of Volvo interior.
  • Fixed the "Lumen Chrom" auxiliary light
  • Fixed possible crash when service call was requested while positioned on item without a valid country.
  • Fixed possible crash when switching resolutions in-game.
  • Fixed non-functional animation of wiper stick (affects all trucks)
  • Fixed disappearing bus station in London
  • Proper pre-caching after teleports.
  • Fixed incorrect number of slots in preferred brand selector in the profile edit screen.










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PATCH TIME!












Finally, after a long testing process, we are ready to release Euro Truck Simulator 2 patch to version 1.4. We thank you for your patience and for sticking with us through the development process all this time.

Download patch when you feel ready right here

Here is the condensed list of changes for this update:

VEHICLES

  • All new truck Iveco Stralis Hi-Way with tuning upgrades
  • Volvo: Fixed position of lights on the front grill, animations fixes, dashboard fixes, added oil indicator
  • DAF: fixed speed gauge display in UK trucks, fixed exhaust
  • Majestic: Fixed disappearing of the doorsteps
  • Renault: Fixed blinkers
  • Man: Fixed material issues
  • Fixed wrong lod on flat bed trailer
  • Overweight trailer: Fixed position of wheel and mudguards
  • Cistern trailer: Fixed position of wheel and mudguards
  • Log trailer: Added front white lights
  • Fix shadow casters for some upgrades
  • AI cars: the lamps are visible from greater distance at night
  • Fixed shader issues with auxilary lights for all trucks

SIMULATON

  • Reworked force feedback feature
  • Engine torque simulation improvements. Idle throttle and clutch changes.
  • Many new physical properties added to the simulation model. All dashboard gauges are simulation based now
  • There is config variable in console "g_pedal_clutch_range", that can tweak clutch pedal active area length. Range is 0.1 to 1.0 (default value is 1.0)
  • Fuel consumption during engine idle fixed
  • Vehicle telemetry information is available to third-party applications using a first version of ETS2 Telemetry SDK. Pilot testing with kind help of www.fanaleds.com

GAMEPLAY


  • The speed limiter can be now disabled in Options screen.
  • Redesigned Job Market's job listing to be able scroll through all jobs
  • Added Advisor warning messages related to retarder, parking brake and air pressure warnings are not shown when gear is set to neutral.
  • Added new optional control scheme where steering, accelerator and brakes can all be controlled by mouse
  • Ferry route length displayed in the job selection.
  • Loan installments are properly rounded up and displayed, improved timing of loan payments
  • Upgrade shop does not automatically discard everything with change of cabin/chassis. Only non-compatible accessories are removed
  • There is config variable in console "g_income_factor", that can lower job income of you and your drivers for more challenge. Range is 0.0 to 1.0 (default value is 1.0)
  • World map can be closed by same key that opens it (default key M)

MAP

  • Fixed navigation lines on UK variant roundabout
  • Hundreds map fixes, tweaking and prettyfications
  • A2 highway completed (as in real life 2 lane highway) including tollgates
  • New road leading south from Szczecin in Poland
  • Fix - added some no-weather areas placed under some bridges to avoid rain appearing there
  • Wrongly set border between France and Belgium fixed
  • Grass, terrains and rocks intersecting walls of some tunnels fixed
  • Tons of other minor map fixes

MODELS

  • Prefabs tweaking (improved AI flow somewhat, major AI rewrite is coming later)
  • Less steep quarry prefab to lessen weaker engine trucks having problems when going uphill
  • New small tollgates in Poland on A2 road
  • Fixed animations of various pedestrians

CODE

  • Asynchronous loading smoothes speed of resource loading, reducing overall lag and "spikes" for more even framerate
  • It is possible to skip the intro animation using a -nointro parameter
  • Fixed garage name in player truck relocation UI
  • Rain probability in both corner values ensures infinite weather duration
  • Weather can change after time fast forward
  • The save slot selection is shown after profile selection if there was problem with automatic load
  • There is config variable in console "s_rumble_enabled", that can enable/disable sound of rumble stripes on the roads
  • Increased range of non-linearity slider in controller option screen
  • Fix potential crash related to recent Nvidia Optimus drivers changes
  • Added more job-start autosaves
  • Improved robustness to mod removals
  • Improved behavior of input wizard
  • Improved efficiency of memory pool usage
  • Renamed game.log and game.crash files to game.log.txt and game.crash.txt
  • Improved behavior of non-widescreen resolutions while driving
  • Experimental support for triple-monitors. Controlled by r_multimon_mode cvar (0-disabled, 1-wide fov with ui on central monitor, 2 - three separate views). In the three-view mode it is possible to compensate for bezels using r_multimon_border_fov_* cvars
  • The game will reset jobs whenever it detects certain changes in data
  • Added Georgian language to the game

SOUND

  • Money sound played only on important events
  • Air brake sound fixed

STEAM

  • Game will pause when Steam overlay appears
  • Steam notifications are positioned on the opposite side of the screen than Route Advisor

MODDING

  • New sector based map format which supports simultaneous modifications by more than one user and local extensions as long they operate in separate sectors.
  • Many definition lists (e.g. types of AI trucks) can be now simultaneously extended by more than one mod.
  • As result of multiple changes it is now possible to have more than one reverse speed in modded trucks.
More detailed mod-related guides can be found at the eurotrucksimulator2.com modding section

For the brave and curious readers among you, here is the raw changelog of notable changes for past several months.

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